There are 5 important points in this module
1.Art theory and historical material: through the reading and analysis of art history and theory, students can learn the development of the contemporary art and become the solid basis of their creations.
2.Cognition of Arts
The program of cognition of art, will through the introduction, visiting and discussion about the contemporary art works. During the course students will have the preliminary cognition about art. Further this training will also help students shaping the ability of analyzing, appreciating and understanding about art.
a.Practical exercise will set a main topic to lighting students’ creative thinking. Topic design will focus on the school’s background, personal living environment and character. Exercise will help students to develop different kinds of interpretation, and lead students to recreate, re-innovation through various aspects. Also students will automatically to research and rethink about the nature of Design and Art.
b.The works of students will be presented in a small exhibition in the end of this semester or next semester. Through this exhibition students will learned the concept of art and exhibition. Further it will also encourage students to show their creativity.
4. Case study: Besides theory, students need to expand what they learn from the theory to the life basis, the goal of case study is to develop the students with the ability to observe the daily life and use it in their creations.
5.As an artistic profession, I would like to add some of my personal experiences as a response to the direction of school education of arts. Besides, in my personal opinion the fruitful results of learning are the sum of students’, teacher’s characters and the style of school.
Learning creative process and concept design method by using silhouette / thumbnails to develop concept art skills , students will fully experience concept design process from creative researching to final design.
|02||Using Silhouette / Thumbnail I|
|03||Using Silhouette / Thumbnail II|
|04||Creative techniques I|
|05||Creative techniques II|
|06||Weapon / Prop Design I|
|07||Weapon / Prop Design II|
|08||Character / Creature Development I|
|09||Character / Creature Development II|
|12||Mech / Robotic Design I|
|13||Mech / Robotic Design II|
|14||Environment / Set Design I|
|15||Environment / Set Design II|
Midterm presentation 40%, Final presentation 60%
THE SKILLFUL HUNTSMAN : Visual development of a Grimm tale at Art Center College of Design
Allien Race / Concept Design I / Concept Design II