The goals of this course are twofold: on the theoretical level, it attempts to deconstruct the nature of interactive entertainment by describing and studying its individual constituents. On the practical level, it aims to fulfill graduation requirements by asking students to create works of interactive entertainment using a diverse selection of media. Examples include interactive games, interactive installation entities, and cross-disciplinary network communication, to name a few. In order to explore the full range of possibilities in interactive entertainment, design and interactivity, copy-writing, as well as animation concepts are also explored in the curriculum. Students are required to exhibit their works at the end of the school year in an exhibition of equal demand to the Young Designers’ Exhibition, which is the industry standard through which students’ design abilities are displayed and evaluated for post-graduation recruiting purposes.